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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • The race element
  • A ton of replayability
  • Light weight

Might Not Like

  • At the mercy of the die roll
  • The tuck boxes are fiddly

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Cubitos Review

Cubitos review

Welcome to the annual Cube Cup. A dice-rolling race game of strategy and luck which will determine who is the Cubitos Champion.

Cubitos is a two to four-player, dice pool building, dice drafting race game from designer John D. Clair (Mystic Vale, Space Base, Edge of Darkness) and published by Alderac Entertainment Group. 

In Cubitos each player will have a meeple on the race track and a handful of dice that they roll on their turn. Dice are used to moving along the racetrack, buy new dice and use abilities. Any dice that show a face are kept and the rest re-rolled. You can keep rolling as many times as your like to get bigger and better rewards, but beware as if you roll your dice and get no hits then you bust.

Each coloured dice is used in all games but the abilities and the powers of these dice will change depending on the ability cards used. There are also multiple racetracks that you can play.

Thoughts On Cubitos

Cubitos is a dice rolling, highly replay-able and entertaining race game. There is a ton of variety in the box; four different racetracks/maps & seven different abilities for each of the eight different coloured dice make this a game with a multitude of combinations and permutations. The rulebook comes with ten recommended different track/ability setups but you can create your own combinations for endless possibilities (well maybe not endless, but you get the point).

Deck Building with Dice

It has the feeling of a deck builder, but with dice, that you can select which dice you pull from your reserve. Eventually, you will run out and you can move your exhausted dice to your available dice. This creates a fun dilemma, as you want to use all your good dice because they will give you the powers, bonuses or special abilities to push you forward. But using all your good dice in one turn will leave you with a couple of substandard turns. Balancing the dice you roll and figuring out which dice to take per turn is a fun game in itself.

Pushing for Bust

The push your luck element has a feeling of Mystic Vale (by designer John D. Clair). You can keep pushing and pushing and rolling your dice. But the odds of you rolling blanks and going bust will increase the more times you roll. But sometimes you just need that one more die or ability. I absolutely love this tension and angst of wanting to roll again but not wanting to go bust. Sometimes it pays off and other times it doesn't, but either way, it is always fun and creates some laugh out loud moments.

Yet, going bust can be a viable option, especially early on. When you go bust you get to move up the fame track. This track can give you additional bonuses and benefits and can be worth it in the long run.

Dice Aplenty

The abilities and bonuses of the coloured dice are very varied and you can create some very exciting and entertaining combos. Some give additional movement or money, others allow you gain or shed die and others let you avoid going bust altogether. There are always interesting things to look at, consider and hopefully purchase on your turn.

The turns themselves are pretty quick as the die rolling is simultaneous. Everyone can roll and groan when they go bust at the same time. After the die rolling player evaluates and perform their turns in player order. I also enjoy how the maps are all varied and different. There are bonuses and abilities on some of the spaces, with shortcuts, jet packs and ways to gain and remove dice from your pool.

Ready, Steady, Roll

Cubitos is a light-hearted game. It is a fun dice chucker that can create some tense moments. I would happily bring this out with experienced gamers and non-gamers alike. I don't think there is too much in the way of rules that are going to make this hard to grasp. The main complexity comes from the abilities of the dice and this can be tailored if needed.

Overall, I am loving Cubitos. I love the replayability, the fact that you can grab a big handful of 9 or more dice and roll them. Then do it again and again. Gain satisfying combos and abilities and race around a cool looking track. If you are after a dice chucking race game this one might be worth you checking out. Be warned though, the storage boxes for the dice are subpar and I think I may just put all mine in baggies and use component trays going forward. A very minor point against the game though. 

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • The race element
  • A ton of replayability
  • Light weight

Might not like

  • At the mercy of the die roll
  • The tuck boxes are fiddly

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