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Exit: The Gate Between Worlds
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Exit: The Gate Between Worlds

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RRP £15.00
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Exit: The Game – The Gate Between Worlds is a co-op game where you work against the clock to decipher 10 riddles. You and your friends have stumbled across a mysterious gate within the depths of a cave. You know what they say about cats and curiosity, right? Too late – this isn’t an ordinary gate! You feel drawn in and then darkness takes over. You get spat out on the other si…
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Category Tags , , , , SKU Z-THKO-692879 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Consistently high/ logical standard for riddles
  • Variety in locations and likeable narrative
  • Eureka moments and the satisfaction of shared solving
  • Plenty of ‘physical’ puzzles and several standout ones

Might Not Like

  • Only playable once – can’t pass the full experience on
  • Accepting help can feel like accepting defeat, deters from using help
  • Riddles may frustrate
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Description

Exit: The Game – The Gate Between Worlds is a co-op game where you work against the clock to
decipher 10 riddles. You and your friends have stumbled across a mysterious gate within the depths
of a cave. You know what they say about cats and curiosity, right? Too late – this isn’t an ordinary
gate! You feel drawn in and then darkness takes over. You get spat out on the other side of this
portal, no longer in the cave. Now you’re somewhere else – somewhere strange, somewhere most
bizarre. Can you work together to find your way back home?

Design duo Inka and Markus Brand have teamed up with KOSMOS to create Exit, a series of
thinky escape rooms. (Albeit, in a card game format. You can play this one in your living room!)
The Gate Between Worlds works in the same manner as the other games within the Exit series. You
and your team have a deck of 26 riddle cards, lettered A-Z – don’t look at them, yet! There’s also a
booklet (the ‘notebook’) with a blurb introducing you to the scenario. An array of pages follow with
text and images. You’ll be drip-fed riddle cards, which you pluck from the A-Z deck at the relevant
time. You need to solve them together with what information lies within the booklet. You’ll need no
prior general knowledge, but you may need to think in a creative manner.

When you think you’ve solved a riddle, align up the suspected code using the circular coding
wheel. If you’re right, it reveals whether you’re correct or not. You’ll receive more riddle cards. Got
it wrong? Try again – was there something you missed? Like real escape rooms, there are ‘clues’ (a
mini-deck for each riddle), which push you in the right direction if you get stuck. You record the
time it took you – minus how many clues you used – to get your end-game score. Can you and your
team escape back through the Gate Between Worlds?

The Exit series of games come with a range of difficulty. The Gate Between Worlds is weighted 3/5
(1 being easy, 5 being very hard). This is an intermediate challenge within the series of Exit games.
Some of these puzzles might involve thinking outside the box! Please note that this is a one-time
activity, also known as a ‘destructible game’. You might need to cut, fold and draw on some of the
components…

Player Count: 1-4 Players
Time: 60-80 minutes
Age: 12+

The Gate Between Worlds is the latest, galaxy-hopping entry in the Exit series and – like its forerunners – is best described as “An Escape Room in a Box”.

Enter, Exit

All games in the series are standalone, so there’s no need to have played any previous Exit games to enjoy this one. For this review I even put that to the test – trialling the game with two players new to the Exit games (making this their Exit entry-point).

If you’re also new to the series, the two main points to cover are: 95% of what popped into your head on hearing the phrase “Escape Room in a Box” is, likely, accurate.

Exit games are single use. They contain parts designed to be snipped, rearranged, destructed, or otherwise irreversibly altered. It’s worth making your peace with this for long enough to see what (at least) one Exit game has to offer, because – there’s plenty.

The Exit series has made it to over 20 games for good reason; they’re good at what they do, arguably the best. (And that figure doesn’t even count their excellent Advent Calendar or joy-sparking jigsaw adaptations). If you haven’t played an Exit game yet, The Gate Between Worlds is a fine place to jump aboard. Here’s a mini-guide to the usual bits comprising an Exit game before we dive into some spoiler-free specifics about The Gate Between Worlds.

What’s In The Box

Each Exit game involves riddles and puzzles you’ll need to solve to make an escape (or complete a similar quest) – typically about 10 puzzles. Each puzzle matches with a symbol, which corresponds in two ways:

In The Box: Help Cards

If you’re stuck, every puzzle has 3 accompanying Help cards:

  • A nudge in the right direction
  • Greater guidance
  • The solution

Much like a real Escape Room, you’re encouraged to complete the experience with as little help as possible and – much like a real Escape Room – there’s a point where you might only be increasing your frustration by refusing to accept that help…

Out Of This World

The Gate Between Worlds evokes a different feel to many other Exit games, mostly by leaning into its Sci-Fi stylings, mostly. The theme supports breaks from the norm which allow for greater transition and movement between locations. In turn this brings more diversity to the environments, varying the tone and feel throughout.

It’s one of the better narratives, embracing its freedom to surprise you with what’s coming next. It also strives to subvert even this, with interruptions evolving into pleasing pop-culture nods and a final puzzle which is one of Exit’s most memorable.

For the record, there’s also an above-average quota of tactile/ physical puzzles in the box, versus more booklet-based ‘pen and paper’ puzzling. Plenty to manipulate and finger; a kinaesthetic delight.

Second Opinion

With my usual co-pilot away for this review, I was keen to use them as a sounding board.

My own experience was thrown slightly by feeling that I was playing an excellent Exit game (above-par) but receiving a mixed response/ reception from less familiar players. They were eager to report – also playing with a new player – that they completed this box with zero hints (a first) and both thoroughly enjoyed it. I’m not asking them next time.

But it seems The Gate Between Worlds could well be worthy of some of yours…

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Consistently high/ logical standard for riddles
  • Variety in locations and likeable narrative
  • Eureka moments and the satisfaction of shared solving
  • Plenty of physical puzzles and several standout ones

Might not like

  • Only playable once cant pass the full experience on
  • Accepting help can feel like accepting defeat, deters from using help
  • Riddles may frustrate