Proliferation and pacification
The second new way to gain a landmark is through the Entertain the Masses Tapestry card. The base game had Technology cards that awarded buildings but never a Tapestry card. There are 15 new Tapestry cards in all. Most notable, aside from the above, are the sneaky new trap cards. These cards like Retreat, Surrender and Double Cross offer additional options when attacking or being attacked on the board. This adds a bit of spice into the player interaction, the ploys part of the title for sure.
It makes combat a little more interesting and unpredictable. The original trap cards could be played onto your mat too as Tapestry cards for a flat 10 vp bonus. The new ones offer unique bonuses if played this way, more like standard Tapestry cards.
Planning and padding
The third and final way to gain landmarks is the biggest mechanical addition to the game, the Landmark Cards. These cards are drafted in reverse turn order during setup. Each card has a landmark, obviously, and a prerequisite to meet before you can place that landmark in your capital. No one else can take your landmark building, it’s yours and yours lone. Aside from ensuring everyone gets a shot at one big building, these cards also give you something to aim for at the start. There’s the Plans part of the title!
There’s a couple of non gameplay bits in the box too. There’s a bag for the exploration tiles which to be honest I’ve never used! 12 landmark tokens are included too. These can be placed over the circles on the advancement tracks that indicate when a landmark can be taken. The token can be removed when that landmark is achieved which effectively makes it easier to see which still remain at a glance I guess. Not exactly essential but there we are, they’re provided anyway.
And that’s about everything included in Plans and Ploys. Well, besides my favourite addition that is. The last item listed in the expansion is easily overlooked because it’s not componentry. In fact there’s only a small subset of gamers that would be interested in this at all. It’s a rulebook with 5 playable automa scenarios. These scenarios make up the Fate of Atlantis campaign. With shifting setup and rule changes and cumulative scoring these scenarios put a seriously fresh spin on Tapestry for the solo aficionado.