Delta Green: Control Group
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Description
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
The team behind the eight-time ENnie Award-winning Delta Green: The Role-Playing Game presents a collection of original adventures to introduce players to Delta Green. These operations will lead future agents to new heights of cosmic terror.
BLACKSAT
"BLACKSAT" follows a team of NASA astronauts and a pair of strange civilians into space in 2010. A simple satellite repair leads them to truths of mathematics and physics beyond all human wonder and fear.
Night Visions
"Night Visions" tracks U.S. soldiers in Afghanistan in 2011. A diplomatic patrol takes them to Gath Valley, a corner of the country that everyone tries to ignore—a place of deep shadows and ancient hungers.
Sick Again
"Sick Again" sees a team from the Centers for Disease Control and Prevention rushing to rural Arizona in 2012. Investigating a strange viral outbreak may expose them to threats beyond time itself.
Wormwood Arena
"Wormwood Arena" brings together survivors of the prior adventures—if there are any—as Agents of Delta Green. A harmless-seeming Kansas cult’s new pamphlet sports a sigil of unnatural portent. The Agents must investigate the cult, perhaps even infiltrate it, and stop a catastrophic incursion before it begins.
Delta Green: Control Group is written by Greg Stolze and Shane Ivey, and illustrated by Dennis Detwiller. Control Groupis playable with Delta Green: The Role-Playing Game, an award-winning update to one of the most acclaimed RPG series of all time: the Agent’s Handbook, the Handler's Guide, and the free quickstart rulebook, Need to Know.