Ecosystem
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Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- Easy to learn and easy to teach
- Quick to set up and pack away
- Beautiful artwork
Might Not Like
- Small, glossy cards can be finicky
- Player interaction is limited
Related Products
Description
Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player's grid make up their own personal ecosystem, and at game's end, a player will have twenty cards in their ecosystem, with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game, with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don't forget to diversify!
Ecosystem is a quick, well-crafted card drafting game with particularly pleasant artwork for players to enjoy. Players draft cards into a 20-card grid in order to grow their own ecosystem of interacting animals, critters and environments. Different interactions between cards yield varying point values, and so the most efficient ecosystems win. Its minimal setup time allows several games to be played in one sitting. The low general complexity of the rules also means that it can be quickly taught to new players.
How Does The Game Play Out?
Ecosystem is a beautiful and beautifully simple game to play, and can be enjoyed by 2 to 6 players. Play is divided up into two rounds, each with 10 cards played. Players begin with 10 cards each and place their first card down to form the root of their ecosystem. From here they will grow their ecosystem into a 20-card grid, focussing on the interaction between the different types of cards. Each card type builds the players point score through itself or by its interaction with other types. For example Eagles hunt Rabbits and Trout within two places of them in the grid, for two points each. Meanwhile Dragonflies benefit from their proximity to long Rivers. Some cards work by themselves, such as Rabbits which earn 1 point each, but they also have a bonus power allowing players to swap any two cards in their ecosystem. And finally, some cards benefit from a lack of interaction, such as the Foxes which earn 3 points so long as they are not adjacent to Bears of Wolves.
The level of player interaction in Ecosystem is generally minimal, with the exception of the hand-passing element of the rules. Hands are passed between players, either to the left or right (alternating between rounds), each time a card is played. This gives access to more cards throughout rounds in order to help increase the biodiversity of their ecosystems. Challenge is built up through the players’ ability to analyse the game and use their memory skills. Doing so will enable the building of complex relationships between the animals, critters and environments within their ecosystems. Each player must plan their moves ahead and hope that others do not play the cards that they seek to. Substantial bonus points can be acquired by ensuring that your ecosystem is diverse; having as few card types missing from your ecosystem as possible. It also requires good planning and forethought as the least popular cards for everyone’s individual ecosystems get left in dwindling hands at the end of the game. Getting stuck having to play Foxes next to your carefully placed Bears and Wolves at the end of the game should be keenly avoided!
In general Ecosystem balances relatively well between learnability and re-playability. However, the game can feel very one-dimensional at times, and the added complexity is really down to the player as to how much thought they put into their tactics. The game does not openly make its complexity obvious, especially to new players. Additionally, the card passing element of the game adds player interaction in a way that doesn’t necessarily add a lot of value to the game as a group experience. At times it feels like a compromise between ensuring that there is some level of player interaction, while ensuring that one of the key facets of the game (diversity of your ecosystem) is available to players throughout game rounds.
But What About The Design & Artwork?
The artwork produced for the cards is truly lovely, as is the box artwork. The illustrations are beautifully detailed and feature a combination of vibrant and evocative colour schemes matched to the theme of each card. The Wolves are cold and muted in their winter landscape whilst the Bees leap off their vivid flowers. As the playing cards are the only component to the game (aside from the point guide cards) it definitely leaves us wanting more from the artist, Lindsay Falsone.
If I have one criticism it is the gloss texture to the cards. Due to their small size it can at times make the cards a bit fiddly to handle, as they slide across each other too easily. Picking them up from smooth services also has its challenges at times, and it is easy to bend the cards in the process. A neoprene or similar game mat would not go amiss! It may have been better for the cards to have a matt finish to them or to have been made from canvas-type material. That said, the finish on the game cards and all the components is good and I have no general issue with the overall quality.
So Who’s It Best For?
This was one of the first board games my partner and I bought while getting started in board games, and for that reason I can wholeheartedly recommend it to new players to the board game scene. As a starting investment it really cannot be beaten on price versus re-playability. It is easy to learn and easy to re-learn, and one that we come back to now and again when we don’t want to spend time setting up anything more complicated. While visiting family last Christmas we even taught my family how to play, who quickly picked up the rules and much enjoyed playing this. For the avid gamer it probably won’t add value to an expansive collection that cannot be sought elsewhere. That said, it does offer good value for money and because of the speed at which it can be learned by new and novice players it could be a good, quick game, especially for the environmentally conscious!
Anything Else
For those who need it, this one has been field tested as a game to take with you camping. The small size of the cards and limited number of components means it is quick to set up and pack away, and works on relatively small surface sizes like a camping table. The small box size also makes it easy to slip into rucksacks to bring along on lighter trips for some screen-free entertainment. Playing inside the tent or with a good wind break is definitely recommended to avoid chasing your ecosystem across a field!
Related Games
For those looking for something very similar is Ecosystem’s standalone sequel. Ecosystem: Coral Reef takes players to the bottom of the ocean building diversity with fish, whales, crustaceans and octopi! Octopuses? Octopodes!?
I’ve been sitting on Ecosystem for a little while now, not getting around to playing it. Finally that happened and I am somewhat regretful for leaving it for so long. I love it, such a cool and clever game that was highly enjoyable. It will be a regular feature from now on.
The Environment
The rules are ever so straight forward. The game is for 1-6 players (although the solo rules play differently and I won’t be focussing on those). There are 120 cards in the deck made up from 11 different species within. The game is played in 2 rounds and in each round players are dealt 10 cards. This creates 10 turns within a round.
Players play a card in front of them to start their ecosystem. Then pass the remaining 9 cards to their left, in turn receiving 9 cards from the player to their right. In a 2 player game you need a third hand dealt and you burn a card from this hand each turn.
When placing subsequent cards into your ecosystem, cards must be laid next to your existing cards’ edges (either horizontal or vertical edge, never a diagonal.).
Once the 10 cards have been played, round 2 commences and you deal another 10 cards. This time however, you play a card and then pass right. Play a card, pass the hand, play a card, pass the hand, the game ends when your ecosystem of 20 cards is played. This has to be a grid 5 across and 4 down, not however you want like a game of carcassonne. So consideration required each turn.
Scoring then commences and you have a score pad and work through scoring each of the creatures in your ecosystem. Highest score at the end of this takes the win. The score pad included is a nice touch and helpful.
The Beauty
This game looks oh so stunning. The artwork is truly beautiful and the artist’s drawings and creation is right on point for me. Very simple and very effective which is oh so pleasing on the eye. Considering this is only a card game you really do get the feel of creating your own ecosystem in front of you with the flexibility on how you develop it.
The Diversity
You are creating an ecosystem, it should come as no shock then that the more of the 11 species you can get placed into your ecosystem, the better you are likely to do at the end of the game.
The species available are meadows, springs, bees, rabbits, dragonflies, trout, bears, deer, wolves, foxes and eagles.
Each species has its own unique method of scoring at the end of the game, how you place your cards in front of you and build your ecosystem can be hugely significant come the end of the game. Every card played involves consideration in how you may maximise possible points at the end, what you may be able to follow on with for future cards. The space you make available for those chances. It’s simple game mechanics combined with real depth of thought needed. It can be a head scratcher. Particularly as planning is a challenge when you cannot be sure what options are coming in the next hand of cards.
Opposing Systems
As well as paying attention to your own developing ecosystem, you also need to consider what your opponents are doing with theirs. As their activities can affect your scoring and vice versa.
You also need to consider which card you take from a hand that you then pass on. Because when that hand returns, will the card you also wanted still be remaining within it? There are also the tactical calls in that you may not want to pass on certain cards to your opponents and risk giving them an advantage for what they are developing.
We’ve only played this game with two players. You can have a better idea of what is going on and with their only being 3 hands in circulation, you do quickly pick up on what may be coming back to you (might not) in 3 turns time. Adding more players into the game, especially 5 or 6, will create a totally different game in terms of strategy. In a 6 player game there will be some hands in a round that you only see once, which card do you take from it? There is less opportunity to plan in here and you just have to play heads up in the moment.
Final Thought
I’m so impressed with what the creators, Genius Games, have designed here. A simple game that also sends a message about the environment. This is that diversity is essential for success. The look of it is stunning, it is a fun and easy to pick up game that in my view is suitable for anyone.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Easy to learn and easy to teach
- Quick to set up and pack away
- Beautiful artwork
Might not like
- Small, glossy cards can be finicky
- Player interaction is limited