Mysterium Park

Mysterium Park

RRP: £23.99
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RRP £23.99
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Mysterium ParkThe original Mysterium took the basic Dixit formula and drenched it in a seance/cluedo theme. One player would act as a recently murdered ghost and the rest would be psychics trying to work out what the ghost was communicating. And to communicate the ghost could only use these gorgeous artwork cards that could be interpreted in multiple ways! It remains a fantastic exp…
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Category Tags , SKU ZBG-LIBMYST04 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Detailed artwork
  • Replayable gameplay
  • Engaging and interactive
  • Fun to roleplay
  • Easy set up

Might Not Like

  • Frequent pauses
  • Potentially frustrating
  • Faces some tedious issues
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Description

Mysterium Park

The original Mysterium took the basic Dixit formula and drenched it in a seance/cluedo theme. One player would act as a recently murdered ghost and the rest would be psychics trying to work out what the ghost was communicating. And to communicate the ghost could only use these gorgeous artwork cards that could be interpreted in multiple ways! It remains a fantastic experience but one that could prove quite fiddly in terms of set up and upkeep.

Enter Mysterium Park, a streamlined, condensed implementation of the old game. Mysterium Park places the psychics in a fair trying to track down a ghost that is haunting the place. The ghost is trying to communicate to the players the identity of the witness as well as which innocent character they represent and the locations of those people.

Unlike Mysterium you do not need to identify a weapon. This is all done with the use of a 3x3 grid. Initially 9 character cards are laid out on the grid and the ghost has access to a key card which tells them which 6 characters are innocent. The ghost character then places the 3 unchosen characters to one side and repeats the process for locations. The three left over locations are paired up with the characters and then the ghost attempts to communicate the correct pair to the other players.

In simplifying the formula Mysterium Park becomes an accessible game that will see multiple plays in the same evening as players switch roles to see who is the best ghost. It removes some of the upkeep of the original game without removing the fun!

Player count: 2-6
Time: 30-45 minutes
Age rating: 10+

 

Mysterium Park. A travelling circus visits the town of Derry, featuring fabulous acts and famous performers. Along with the talent, comes the ghost of the ringmaster inviting you to save his soul and discover his murderer – allowing him to finally rest.

In this co-op murder mystery, the stakes are high. You and 1-5 friends (2-6 players) either solve the case and win together. Or you lose, leaving the case unsolved and the ghost stranded, drifting into oblivion… or until your next game.

Gameplay

In Mysterium Park, one player acts as the ghost, using cards that show the psychics which suspects and locations were not related to your death, while the other players act as psychics trying to decipher the cryptic visions about the ghost’s death. These are sent from the ghost in the form of vision cards. All players must work together and fast – as you will only have until the sixth round before the carnival packs up and leaves.

To solve their murder, the ghost lays out up to nine suspect cards, from which the psychics must retrieve the innocent character cards from, being guided by the surreal vision cards. Once all innocent suspects have been removed, round 2 begins, playing the same as with suspect cards, but for location cards.

While this does sound simple on the surface, the vision cards the ghosts presents are hard to decipher and with a maximum hand limit of 7 cards, the visions must always remain as specific and relevant for each psychic. If players make a wrong guess, they must guess again on the next turn until all players have made the correct guess for the game to continue.

Once all innocent suspects and irrelevant location cards have been removed, the ghost then lines up the three remaining suspects and locations. The ghost will then place a plot card facedown, which will reveal the true culprit once the psychics have made their judgments, directed by the ghosts final vision cards.

For anyone thinking about being the ghost, but put off by leadership anxiety, don’t panic! This game has you covered. All communication between the ghost and the psychics is forbidden, leaving you to communicate via the game cards; and occasionally saying yes or no when players make their judgements.

Visions from the dead

While the original Mysterium remains an incredible game and far from dead, Mysterium Park builds on what the original struggled with. The ghost’s original board from the first has been replaced by a streamlined ‘plot card’ system – allowing the ghost to know which psychic intends to uncover what information, without the need of duplicate cards. This massively speeds up the game. Fans of the original Mysterium will notice the removal of the clairvoyance track which significantly speeds up gameplay and improves chances of winning, as it gives more information to all players and makes winning a possible outcome.

A frequent issue

So I am completely aware this will vary with different player groups, but an issue I always personally notice is that unless the Ghost is quick on their feet, or planning well in advance, you have to prepare for pauses. Being the ghost is hard, this isn’t something the game can sort out. In Mysterium, Mysterium Park and other games from Libellud that use a surreal image style as a form of communication, players may not always pick up on details or meanings that you intend them to. With some practise and a bit of luck when drawing a hand, being the ghost can be incredibly fun. It’s just daunting to start out as.

Anyone who has ever been a dungeon/game master for a band of murder hobos in a game of Dungeons & Dragons is aware how frustrating unpredictability is, but Mysterium Park thrives on this, just like most tabletop RPG’s do.

A final vision

It’s impossible to say Mysterium Park was not made with love and attention to detail. Anyone that hasn’t been following the Mysterium game series will have no issue jumping into Mysterium Park. However, people like myself that have been with it since the start, may be almost underwhelmed having been used to the ghosts screen and the needless amounts of cards to use.

The more I type, the more I feel like I really haven’t put across my true thoughts about this game. Which is that I, and all who I play it with, love it. It truly is a great game; my criticalness may just be masked bitterness as I am prone to an element of drama by using the ghost screen that has been excluded from Mysterium Park. Regardless, this standalone game builds itself out of many issues presented by its predecessor and finds its way out of oblivion.

If you’ve had your eye on its development or only just heard of it, Mysterium Park is an incredible game for both gaming veterans and complete beginners.

A Mystery At The Funfair

Welcome to Mysterium Park, a cooperative board game that invites players to unravel the mystery surrounding a strange funfair. Developed by Oleksandr Nevskiy and Oleg Sidorenko, and published by Libellud, this game takes players on a captivating journey filled with premonitions, paranormal phenomena, and enigmatic apparitions. Playing as either the Ghost or a Psychic, players must work together to discover the circumstances of the Ghost’s death and bring peace to the restless spirit. We will explore the game’s setup, gameplay mechanics, and my Final Thoughts.

Game Set-Up

To begin, players must choose their roles: the Ghost or a Psychic. The Ghost takes on the responsibility of guiding the Psychics through the investigation using Vision Cards, while the Psychics aim to interpret these clues and uncover the truth. The game components include Vision Cards, Plot Cards, Character Cards, Location Cards, a game board, tokens, and pawns. The Ghost sets up the Plot Cards for each round, while the Psychics place Character Cards on the board. Once the setup is complete, the game is ready to commence. I’ve timed myself, and you can have this game going in less than a minute if you know what you are doing.

If you are like me though, the artwork in Mysterium Park will make you take your time with set up, as it is visually captivating and sets the tone for the game’s mysterious atmosphere. The illustrations by Xavier Collette and M81 Studio breathe life into the characters, locations, and visions; immersing players in the enigmatic world of the funfair. The choice of colours and attention to detail contribute to the overall appeal of the game, enhancing the players’ engagement and sense of intrigue.

Gameplay

Mysterium Park strikes a balance between accessibility and depth. The rules are relatively straightforward, allowing players to grasp the basics quickly. However, the gameplay does require players to think strategically and interpret the Ghost’s clues effectively. While it may take a few rounds for newcomers to fully grasp the game’s mechanics, the learning curve is not overly steep, making it accessible to a wide range of players. Chances are, you will all lose the first game but head into the second knowing what you need to do.

With this, one of the game’s strengths lies in its replayability. With a variety of suspects, locations, and visions, each game presents a unique challenge. Furthermore, the collaborative nature of the game and the dynamic interaction between the Ghost and Psychics create opportunities for different strategies and outcomes, ensuring that each playthrough feels fresh and engaging.

The Psychics must work together to decipher the clues provided by the Ghost (who must remain completely silent), engaging in lively discussions and sharing their interpretations. The game encourages communication and teamwork, fostering an immersive and engaging experience. For the Ghost they will think either ‘Yes that’s exactly what I wanted you to do’ or ‘ NO! Why are you so fixated on the tiny clouds, it’s obviously the giant camel in the image!’ making it fun either way.

The components in Mysterium Park are of high quality The Vision Cards, Plot Cards, Character Cards, and Location Cards are visually appealing and durable even though they are quite thin. The game board and tokens are well-designed and sturdy, ensuring they can withstand frequent use. The pawns are made of colourful plastic, I’m not normally a fan of plastic pieces but it really works here as the pawns are miniature crystal balls.

Final Thoughts

Mysterium Park delivers an immersive and engaging cooperative experience, challenging players to unravel a captivating mystery within the confines of a strange funfair. With its stunning artwork, strategic deduction, and collaborative gameplay, the game offers an enjoyable and memorable adventure for both seasoned gamers and newcomers to the genre. While it may take some time for players to fully grasp the mechanics, the game’s replayability and immersive theme make it a worthy addition to any board game collection. If you do not have it, you should probably get it!

 

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Detailed artwork
  • Replayable gameplay
  • Engaging and interactive
  • Fun to roleplay
  • Easy set up

Might not like

  • Frequent pauses
  • Potentially frustrating
  • Faces some tedious issues