Stamp Swap
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Awards
Rating
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Artwork
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Complexity
-
Replayability
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Player Interaction
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Component Quality
You Might Like
- Quirky theme
- Lovely presentation and components
- Some nice decisions int he drafting and which scoring criteria to select
Might Not Like
- The scoring can shake out to be quite arbitrary
- Luck of the draw and drafting can be quite crucial
Related Products
Description
Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.
The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this years Stamp Swap!
When I was a young tyke, I used to collect stamps. I know, right? Who would have known? I used to love arranging them into books, getting weird anniversary collections from Royal Mailand all sorts. Fast forward 30-odd years and while I have not participated in philately for a while, I have recently been sent a stamp-based board game by Stonemaier Games. Grab some stamps…… let’s stamp swap!
Gameplay
Stamp Swap is a game about, well, stamps. Making nice collections of them, swapping them and laying them out following varying scoring conditions. Some of them are square, some are rectangular, some have animals on and some are even foiled. It’s all very chilled and mainly trouble-free.
The Setup
The setup for Stamp Swap is fairly trivial. Give each player a board, two wooden markers and three ticket tokens. You set up the main board, select a few scoring cards for the three days you will be collecting and showing your stamp collections over. Shuffle all the different kinds of stamps, the event cards and the attendee cards and your ready for the races.
The Collect Phase
At the start of each of the game’s three rounds, you will flip over a number of event cards equal to the number of players. These cards will not only indicate what stamps players will be drafting from but also have a quirky little event to make each round different.
Once all the stamps from the event cards have been laid out, players will draft from them one at a time until they have 6 items each. I say items because stamps are not the only thing that gets drafted, the first player token and sometimes even attendee cards can also be up for grabs. Attendee cards are a mixture of special powers for whoever drafts them or even extra scoring for your stamp collections. Juicy!
In this phase you will be drafting not only the highest value stamps but also drafting stamps that work fro the games many scoring conditions and the end-game final show. You can only clai one scoring opportunity per round though so planning a bit in advance will also serve you well.
The Swap Phase
In this phase players must split their six items gained in the previous round for a ‘I Split You Choose’ sort of shindig. You are allowed to reserve one thing from your six, apart from the rare ‘foiled’ stamps and the other five must be split into two piles with each pile having at least oneitem in.
Your goal here, as with all these types of games is to make one pile just attractive enough so whoever picks it, will leave you with the pile you really want. Or I suppose you could make them both equally viable for you can cover all your bases. Up to you really.
After the split the players go round picking a pile from another player, the player who was picked from gets their other pile back, then picks a pile from another player, until everyone has 6 items again.
The Show Phase
In this phase, players arrange their swapped stamps on grid-based boards. Usual placement rules apply no overlapping, everything the right way up and all that jazz. You then place all your exhibitor cards in your tableau of sorts and proceed to intermediary scoring. At the end of each round, you place one of your ticket tokens on a scoring criteria and score it accordingly.
These scoring criteria, which were randomly chosen at the start, are your run-of-the-mill stamp-based tasks: groups of the same shape, similar themes, and colour stuff. There is nothing new here. A bit of thinking is required here though. You can only score one per round and keeping one eye on the future, for both scoring and drafting purposes, will serve you well.
End of the Game and the Final Show
After three rounds, three drafts, swaps and shows we proceed to the Final Show. Here we have another scoring card, which was not available to be selected previously, which is then scored. This one you were working all game for, so you better have been working towards it, it normally scores quite high. On top of that, you add all the scores from your stamps, your exhibitor cards and lastly score for whoever has the most ‘forever’ stamps. These are small 1×1 stamps that players can draft throughout the game.
Whoever has the most points wins, is the best stamp swapper and we can all discuss why we let Barry have so many rare stamps! Damn you Barry!
Components
Once again Stonemaier has knocked it out of the park here. The Stamps are beautiful especially the foil ones. The rulebook is lovely, the insert is lovely and everything has a certain charm to it. I have no issues with the components whatsoever, it’s all quaint and well-designed.
Final Thoughts
I first played Stamp Swap at two players and found it OK at best. However, since then I have played it at higher player counts and enjoyed it more. It’s by no means my favourite game but there is some enjoyment to be had here in the drafting, splitting and multiple, selectable scoring criteria. This is amplified at higher player counts and the game is much better at the upper ends of the playable player counts.
If you are in the market for a chilled, tile placement game with a bit of ‘I split, you choose’ then this could be the game for you. I will be keeping it in the meantime, it has a few more plays in it yet I feel. (Plus I find the stamps delightful)
I’ll be honest: I was on the fence about Stamp Swap. Don’t get me wrong, I’m a huge fan of Paul Salomon (hello, Honey Buzz 🐝), and Stonemaier Games delivers favorites to our table, but… stamps? Really? How exciting could a game about postage be?
Then life intervened. One of my resolutions this year was to stop being that person who just ships Amazon gifts with a half-hearted “hope you like it” and start sending real, heartfelt mail. So, there I was at the post office, dropping off some snail mail, when I spotted it: a glorious poster of all the cool stamps for sale.
I stared at it for far too long. Do I buy stamps? Start a collection? I don’t even know what I’d do with them. But then it hit me-Stamp Swap might just be the perfect solution for someone like me: someone who loves the idea of stamps without the commitment. Bonus? The stamps in this game are adorable. Looking at them made me wonder if I should’ve been saving all those cool stamps we’ve received over the years… though that might be a dangerous (and potentially hoarder-level) rabbit hole to fall into.
Stamp Swap: A Strategic, Adorable Challenge
Stamp Swap is a strategic game for one to five players about competitive stamp collecting. Designed by Paul Salomon with gorgeous artwork by Conner Gillette, you and your fellow players are competing for the title of Best Collector at a grand stamp convention. It’s a game of collecting, swapping, and showing off your collection in style.
The Gameplay
Each round has three phases:
Collect Phase: Gather stamps and attendee cards from a shared pool.
Swap Phase: Here’s where things get interesting. The game has player interaction! You split your collected items into piles and strategically swap them with other players. It’s all about negotiation-sometimes, a well-timed bluff can really pay off or make your current round fall apart. (So be careful not to be too greedy or optimistic.)
Show Phase: Arrange your stamps in your album and score points based on how well you’ve curated your collection.
After three rounds, the Final Show provides bonus scoring opportunities to determine who takes the crown as the ultimate stamp collector
Scoring: The Real Stamps of the Show
When setting up the game, you’ll place five contest cards. You’ll choose one each round to score points. Scoring occurs at the end of each show phase. Score points for:
Exhibitor cards
2 points if you’re holding the first player token
Choose one of the contest cards and place your show ticket to score. You can only score a contest card once, so choose wisely!
After the third round (Final Show), you’ll also score for:
Forever stamps
Stamp values: Add or subtract the number of each of your stamps (some stamps don’t have values)
Specialist cards: 2 points for each
Finale contest card: Don’t worry, everyone scores this!
What’s in the Box?
High-quality and beautifully designed components
A rulebook with detailed examples in an easy-to-read format
A box insert to expedite setup and put-away times
165 beautiful stamp tiles in various shapes and sizes (five themes and five colors; colorblind-friendly). Includes rare, canceled, faded, and forever stamps.
19 attendee cards (14 specialists and 5 exhibitors)
30 contest cards for varied scoring conditions
Custom player mats, event cards, and show tickets that really set the scene
Unique Features
Dynamic Strategy: Stamp Swap makes you think. Do you focus on optimizing your collection, or do you disrupt your opponents by trading strategically?
“I Split, You Choose” Mechanic: Players divide their collected stamps into two piles and let their opponents choose one. This mechanic adds depth-sometimes, a well-timed bluff can pay off or unravel your round. (Be careful not to be too greedy!)
Spatial Puzzle: Arranging stamps in your collection book is more than just a visual exercise. It’s a spatial puzzle that requires careful planning. Players must consider color, theme, and stamp size to maximize their score
Social Interaction: The swap phase isn’t just about stamps; it’s about reading your opponents, negotiating, and sometimes bluffing to get the best deal
A Visual Feast: The game’s beautiful artwork and high-quality components elevate the experience. The colourful stamps are a delight to behold, and the tactile feel of the cards and board adds to the overall enjoyment
Final Thoughts
Stamp Swap is a delightful surprise. It combines strategy, luck, and social interaction in a fun and engaging way. The game plays over three rounds and offers multiple factors that keep you engaged while you strategize what to do next. If you’re into games that mix light strategy with a little bit of bluffing and charm, Stamp Swap might be just what you’re looking for.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Quirky theme
- Lovely presentation and components
- Some nice decisions int he drafting and which scoring criteria to select
Might not like
- The scoring can shake out to be quite arbitrary
- Luck of the draw and drafting can be quite crucial