Menu

A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price!

Buy Miniatures Box »

Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection!

Buy Premium Box »
Subscribe Now »

If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games!

Buy New Releases Box »
Subscribe Now »

Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else!

Buy Mega Box »
Subscribe Now »

Buy 3, get 3% off - use code ZATU3·Buy 5, get 5% off - use code ZATU5

Buy The Game

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • That it can be played (and replayed) as a stand alone adventure, or it can be inserted into a campaign
  • The theme is a wonderful overlap of the Lovecraft mythos and classic sci-fi
  • It’s inexpensive (and small) compared to the full campaign boxes
  • Another opportunity to build unique decks for a specific challenge
  • AH:LCG offers a way to adjust the difficulty by tweaking the tokens in the Chaos Bag

Might Not Like

  • Unless you play Arkham LCG fairly regularly, you will inevitably spend a decent amount of time with your nose in the core set rule book looking up specific iconography or keywords
  • There may be some investigators for whom this scenario is either nye on impossible
  • If your AH:LCG collection is still small (say you only have the core box) you may struggle with an adventure like this
  • Deck building isn’t for everyone and it certainly isn’t much fun if you have spend hours doing it before actually getting to play the game
Find out more about our blog & how to become a member of the blogging team by clicking here

The Blob That Ate Everything Review

BLOB THAT ATE EVERYTHING

Introduction

The Arkham Horror: LCG adventure "The Blob That Ate Everything", is a standalone expansion for the Arkham Card Game series that requires (at least) the Core Set in order to play it. Designed by Matt Newman and published by Fantasy Flight Games, this scenario was initially released in August 2019 as a part of the Gen-Con 2019 event. This adventure transports players into the dark and eerie world of H.P. Lovecraft, challenging them to combat an otherworldly monstrosity wreaking havoc on Arkham.

Artwork

As a card game (no boards, miniatures, or pieces) I feel the artwork is that bit more important, needing to be both eye-catching, descriptive and thematic. The visual elements of "The Blob That Ate Everything" do not disappoint. Created by a team of talented artists, including Stephen Somers, the art captures the horror and chaos of the Lovecraftian universe very well and will fit with any existing AH:LCG collection. The grotesque depictions of the blob, alongside the atmospheric settings of the town and detailed character illustrations, are delightful to behold. The cards are well designed with text and iconography clear and familiar. AH:LCG is well known for the immersive story telling and somewhat tongue-in-cheek chipper 1930s narrative, which is certainly present and correct in this adventure.

Complexity

AH:LCG has a reasonably simple turn structure and a good rule book that makes it easy enough to learn. The complexity lies in the need to learn the iconography and interpretation of key words etc. in order to play the game properly. "The Blob That Ate Everything" strikes a balanced level of difficulty that caters to both seasoned Arkham Horror players and those with less experience. On the whole it is more difficult than other any scenario in Night of the Zealot or The Dunwich Legacy for example. It also introduces new mechanics that require strategic thinking and careful planning. The dynamic nature of the blob, which evolves and spreads throughout the game, forces players adapt their strategies constantly. The rules specific to this expansion are well-structured and will not pose a problem for anyone who has learned the game playing the core adventure Night of the Zealot. This expansion also offers the “epic multiplayer mode” which is something to be experienced if you have the chance at a convention!

Replay-ability

As a part of a “Living Card Game” (i.e. one that grows as FFG releases new content) the level of replay-ability is very high for any expansion and "The Blob That Ate Everything" is no exception. The design of this game, allowing any investigator (there are around 50 at present) to be used, and the variable outcomes depending on card randomisation during setup, ensure that no two play throughs are the same. The encounter deck contains a diverse and dastardly variety of cards that can change the direction of the game. Additionally, the choices players make throughout the adventure can lead to different endings, encouraging multiple replays to explore all possible outcomes. This replay-ability is further enhanced by the option to play true solo, two player or more as a standalone adventure or as part of any campaign) and strategies.

Player Interaction

Arkham Horror has a loyal following of solo players for a good reason - it is very enjoyable and challenging played “true solo” and “two handed”. However, I believe the game truly excels at 2. The player interaction in "The Blob That Ate Everything" is both intense and rewarding. As a cooperative game, it demands strong communication (defined in the core rule book in such a way to complement the theme and reflect the investigator you are playing) and teamwork among players. The evolving threat of the blob necessitates constant coordination and decision-making. Each player’s actions can have an impact on the chances of survival.

Component Quality

Fantasy Flight Games has a good reputation for producing quality games and this standalone adventure is no exception; the cards are the usual high-quality stock found in other sets. Personally, this is one game I like to sleeve (despite the time and cost involved) as there is a lot of deck shuffling involved. Printing is vivid and clear for art and text. The scenario also includes a detailed mini-rulebook that is well organised and easy to navigate. There are no additional tokens or counters with this expansion, you use the core set chaos bag and resources to play it.

Conclusion

"The Blob That Ate Everything" is a great addition to the Arkham Horror: Card Game series standalone offerings. It may not be the best of them but it’s captivating artwork, challenging difficulty, high replay-ability, and strong player interaction make it a must-have for fans of the series. Whether you are a seasoned investigator or new to the world of Arkham Horror, this scenario promises hours of thrilling and immersive gameplay.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • That it can be played (and replayed) as a stand alone adventure, or it can be inserted into a campaign
  • The theme is a wonderful overlap of the Lovecraft mythos and classic sci-fi
  • Its inexpensive (and small) compared to the full campaign boxes
  • Another opportunity to build unique decks for a specific challenge
  • AH:LCG offers a way to adjust the difficulty by tweaking the tokens in the Chaos Bag

Might not like

  • Unless you play Arkham LCG fairly regularly, you will inevitably spend a decent amount of time with your nose in the core set rule book looking up specific iconography or keywords
  • There may be some investigators for whom this scenario is either nye on impossible
  • If your AH:LCG collection is still small (say you only have the core box) you may struggle with an adventure like this
  • Deck building isnt for everyone and it certainly isnt much fun if you have spend hours doing it before actually getting to play the game

Zatu Blog

Find out more about our blog & how to become a member of the blogging team by clicking here

Join us today to receive exclusive discounts, get your hands on all the new releases and much more!