Introduction
The Arkham Horror: LCG adventure "The Blob That Ate Everything", is a standalone expansion for the Arkham Card Game series that requires (at least) the Core Set in order to play it. Designed by Matt Newman and published by Fantasy Flight Games, this scenario was initially released in August 2019 as a part of the Gen-Con 2019 event. This adventure transports players into the dark and eerie world of H.P. Lovecraft, challenging them to combat an otherworldly monstrosity wreaking havoc on Arkham.
Artwork
As a card game (no boards, miniatures, or pieces) I feel the artwork is that bit more important, needing to be both eye-catching, descriptive and thematic. The visual elements of "The Blob That Ate Everything" do not disappoint. Created by a team of talented artists, including Stephen Somers, the art captures the horror and chaos of the Lovecraftian universe very well and will fit with any existing AH:LCG collection. The grotesque depictions of the blob, alongside the atmospheric settings of the town and detailed character illustrations, are delightful to behold. The cards are well designed with text and iconography clear and familiar. AH:LCG is well known for the immersive story telling and somewhat tongue-in-cheek chipper 1930s narrative, which is certainly present and correct in this adventure.
Complexity
AH:LCG has a reasonably simple turn structure and a good rule book that makes it easy enough to learn. The complexity lies in the need to learn the iconography and interpretation of key words etc. in order to play the game properly. "The Blob That Ate Everything" strikes a balanced level of difficulty that caters to both seasoned Arkham Horror players and those with less experience. On the whole it is more difficult than other any scenario in Night of the Zealot or The Dunwich Legacy for example. It also introduces new mechanics that require strategic thinking and careful planning. The dynamic nature of the blob, which evolves and spreads throughout the game, forces players adapt their strategies constantly. The rules specific to this expansion are well-structured and will not pose a problem for anyone who has learned the game playing the core adventure Night of the Zealot. This expansion also offers the “epic multiplayer mode” which is something to be experienced if you have the chance at a convention!
Replay-ability
As a part of a “Living Card Game” (i.e. one that grows as FFG releases new content) the level of replay-ability is very high for any expansion and "The Blob That Ate Everything" is no exception. The design of this game, allowing any investigator (there are around 50 at present) to be used, and the variable outcomes depending on card randomisation during setup, ensure that no two play throughs are the same. The encounter deck contains a diverse and dastardly variety of cards that can change the direction of the game. Additionally, the choices players make throughout the adventure can lead to different endings, encouraging multiple replays to explore all possible outcomes. This replay-ability is further enhanced by the option to play true solo, two player or more as a standalone adventure or as part of any campaign) and strategies.
Player Interaction
Arkham Horror has a loyal following of solo players for a good reason - it is very enjoyable and challenging played “true solo” and “two handed”. However, I believe the game truly excels at 2. The player interaction in "The Blob That Ate Everything" is both intense and rewarding. As a cooperative game, it demands strong communication (defined in the core rule book in such a way to complement the theme and reflect the investigator you are playing) and teamwork among players. The evolving threat of the blob necessitates constant coordination and decision-making. Each player’s actions can have an impact on the chances of survival.
Component Quality
Fantasy Flight Games has a good reputation for producing quality games and this standalone adventure is no exception; the cards are the usual high-quality stock found in other sets. Personally, this is one game I like to sleeve (despite the time and cost involved) as there is a lot of deck shuffling involved. Printing is vivid and clear for art and text. The scenario also includes a detailed mini-rulebook that is well organised and easy to navigate. There are no additional tokens or counters with this expansion, you use the core set chaos bag and resources to play it.
Conclusion
"The Blob That Ate Everything" is a great addition to the Arkham Horror: Card Game series standalone offerings. It may not be the best of them but it’s captivating artwork, challenging difficulty, high replay-ability, and strong player interaction make it a must-have for fans of the series. Whether you are a seasoned investigator or new to the world of Arkham Horror, this scenario promises hours of thrilling and immersive gameplay.