Gosu X

Gosu X

RRP: £33.00
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RRP £33.00
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The Jalaanx universe is dominated by 8 Immortals, demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The red moon approaches, forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable, especially for the great Goan-Sul, a hidden 9th demigod offers new ways to win the battleR…
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Category Tags , SKU ZHACGAM-SWGOS-EN Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Tense card battler without paying TCG prices
  • So much replayability and so many combinations
  • Lots of depth for players who want a game to play over and over
  • Incredible Art

Might Not Like

  • A little daunting for new players
  • Lack of theme or lore
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Description

The Jalaanx universe is dominated by 8 Immortals, demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The red moon approaches, forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable, especially for the great Goan-Sul, a hidden 9th demigod offers new ways to win the battle..._x000D_
Gosu X is a combo card game in which players build up their army using the cards from their deck, made of 3 of the 8 clans in the game. The 2 clans unchosen by either player add ongoing rules and effects. At the end of each round, a Great Battle takes place, where the player with the highest military value comes closer to victory.

A reimplementation of Goblin Supremacy or Gosu for short

Gosu X is based on an original game called Gosu, which stands for Goblin Supremacy and was followed up by Gosu 2, neither of which I’ve not played but this is an updated reimplementation of those game, although seemingly without many goblins so I’m not quite sure why the name still stands or what happened to Gosu 3-9 but here we are. Those games came out over 10 years ago and from what I can gather this is a complete rebuild, rather than just updated art and rules. Gosu X (like its predecessors) is a card battler which has the feeling of a CCG where you’ll draft factions and compete in great wars until a winner is declared. Now card battlers are quite a crowded market, so I was interested to see if this does enough to stand out from the pack.

One (or three) battle(s) to end them all

Players begin by drafting factions, and this is really interesting as between the 2 players you will draft 6 of the 8 factions available but the 2 that aren’t chosen will affect the game in different ways creating a lot of variability rather than many games like this which often have 2 set decks. You’ll then shuffle that deck of 3 separate clans to form one 45 card deck. The winner will be the player who first wins 2 of the 3 supremacy tokens, unlock 5 activation tokens or have 15 face up cards in your army. Although I imagine most of the time it will come down to who will get the 2 supremacy tokens.

The game is played across an imaginary 5×3 grid where different level cards can be played, providing on the whole that you have a lower level card below them. The first level is your basic troops, above them heroes, and finally the top spaces are resolved for immortals. Cards will be played back and forth between the two players until a player passes, giving their opponent 3 more turns before a Great Battle triggers. After determining the winner here, you will sacrifice half your army before the next round begins.

Gosu X demands your attention where a careless move early on can leave you on the back foot for the entire round. Thankfully, the turns are quick and snappy, which helps keep the tension high throughout but also means you can play a few games in one sitting.

The artwork in Gosu X is really something special and it looks stunning on the table plus the rulebook is easy to follow which is always a big plus for me. The game also comes with a wooden set of tokens and markers, all of which feel well-made and add to the overall experience. Plus the box has a felted insert which feels nice compared to the usual plastic ones! It’s clear a lot of love went into crafting the world of Gosu X and even if the game isn’t for everyone, the visuals are really stunning. I’ve picked up a couple of games recently from publishers Sorry We Are French/Hachette who publish this and the quality of the art and components in all of their games have been absolutely top notch but I digress.

Where Gosu X really shines is in its strategic depth, you can’t simply rely on just playing any cards to win and timing and planning are everything. Whether you’re building a board state focused on high attack or using more nuanced strategies, the game rewards players who think several moves ahead. It’s also great for players who enjoy combo-driven mechanics. Some of the most satisfying moments come when you’ve carefully laid the groundwork, only to unleash a devastating combo that turns the game on its head. There’s a real sense of progression, and watching your army evolve and grow over the course of a match is immensely rewarding.

However, the depth might be a little daunting for newer players. The sheer number of possibilities, combined with the quick pace of the game, could overwhelm any new players at first. But once you’ve got a handle on the mechanics, Gosu X reveals itself to be an addictive puzzle that changes with each play based on the variability around the number of possible decks.

Where does it fall down?

While the game does offer a lot of strategic choices, there can be moments where luck plays a bigger role than you’d like. Having the right card in hand at the right time can sometimes make the difference between a well-executed plan and a complete disaster and depending on the draw you have you might feel a little frustrated, although this might be mitigated by a lot of plays and understanding the best timing to play your cards. It is worth noting that unlike a lot of card battlers, there is no draw step until after the Great Battle so you must rely on cards played to allow you to draw new cards or activation tokens which are really limited.

Secondly, the learning curve is steep. While experienced gamers will likely enjoy the challenge, it might scare off those looking for a lighter, more casual experience, and here I would recommend something like Radlands as an entry point to card battlers. That said, for players who enjoy the thrill of mastering a more complex game through multiple plays, Gosu X will be an absolute treat. Experienced players of the game will however likely destroy new players which makes teaching the game to someone new a tougher challenge if you’ve already played it a few times.

Another criticism is that despite the excellent artwork, I feel the theme and setting isn’t brilliantly explained. For a game that tries to build a world around different factions locked into an eternal war, I would have liked a little more world building explaining why the factions operate as they do or some more lore behind the world in which the game exists.

Final Thoughts

Gosu X delivers a fantastic experience for those who are willing to invest the time to learn its intricacies. The game will reward multiple plays, and isn’t really intended to be a game you play once or twice a year. This should definitely be a consideration for people who love card battlers or trading card games but are put off by the high cost and want to play the same game over and over, preferably against the same player. This rewards multiple plays and I can imagine this won’t feel stale if you played it 100 times, particularly given all the combinations open to you.

For fans of games like Radlands, Summoner Wars or TCG like Magic The Gathering or Star Wars Unlimited who want a challenge, where knowing the cards available to you are key to winning, Gosu X could be what you’re looking for. If you like the sound of this, then Gosu X is a rewarding game that will provide you with tense card battling moments for a long time to come.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Tense card battler without paying TCG prices
  • So much replayability and so many combinations
  • Lots of depth for players who want a game to play over and over
  • Incredible Art

Might not like

  • A little daunting for new players
  • Lack of theme or lore