SeaFall

SeaFall

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SeaFall is the third legacy game from acclaimed designer Rob Daviau. It was also the first legacy game that he created from a brand new concept, unlike Risk Legacy and Pandemic Legacy Season One, which were based on existing games. Plaid Hat Games, known for the quality of their components and visuals, brought the game to life. Like other legacy games, every game of SeaFall will be …
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Description

SeaFall is the third legacy game from acclaimed designer Rob Daviau. It was also the first legacy game that he created from a brand new concept, unlike Risk Legacy and Pandemic Legacy Season One, which were based on existing games. Plaid Hat Games, known for the quality of their components and visuals, brought the game to life.

Like other legacy games, every game of SeaFall will be different as the same group of players progress through a story driven by their decisions. The backdrop of the story is an Age of Sail: an era of exploration and adventure that sees players casting off from their home provinces in search of new lands. Using the four guilds - Merchants, Builders, Explorers and Soldiers - your group will sail, explore, trade and raid to grow your influence in never before seen lands.

Rolling dice to accomplish a series of endeavours, players will explore and raid to gain treasures. This doesn’t come without risk, as failing in your endeavour could leave your ship damaged or even sunk. Damage and loss will set you back, but the game is by no means over. Playing across more than a dozen connected games means that there will always be a way to bounce back.

Of course, rolling dice isn’t all there is to it, but we wouldn’t want to ruin any surprises. The beauty of a legacy game - especially one designed by a master like Rob Daviau - is that the game will evolve and change as the group plays and makes decisions. Your final play will look completely different from the first and will be played in ways that you couldn’t even imagine when you started out.

SeaFall’s theme of discovery and venturing into the unknown is fitting for a legacy game, as that’s exactly what players are doing as soon as they open the box. Order SeaFall today to immerse yourself in a stunning new world.

Player count: 3-5
Time: 120-180 minutes
Age rating: 14+

VIDEO

BLOG

In another of our board game spotlights, Zatu Games de-lids its globular sight organs and directs their moistened domes towards SeaFall, the upcoming game from designer Rob Daviau and publisher Plaid Hat Games.

The Game

SeaFall, as pitched by Daviau himself, is like ‘Indiana Jones in the 17th Century’, presumably meaning that its screaming ‘HOW DID I GET HERE?!’ repeatedly at the sky and weeping over the fact that its wife won’t be born for another 300 years.

The game uses the hugely successful ‘Legacy’ format originally pioneered by Daviau, with previous title Pandemic: Legacy being widely regarded as the best board game ever created. Legacy titles stand apart by being ‘single play’, allowing players’ actions in one session to affect the next, sometimes making them rip up and discard elements of the game, unlocking new areas, introducing new rules and leading to a definite and irreversible end after a certain number of plays. Two groups playing the same game will therefore have massively different experiences.

SeaFall will be unique as the first legacy game not to adapt an existing IP: it’s legacy from root to fruit. Each player (3 to 5 of them) is the leader of a small province, trying to gain glory for their land. They can do this by exploring, raiding islands (or other players), trading, or constructing buildings to improve their province.

At the start of the game, the board is as empty as a promise to definitely get back to you by the end of next week, but as players explore and discover, new islands will emerge, changing the landscape and presenting more and more options for players to take in pursuit of greater glory.

Daviau estimates the game will conclude after roughly 15 plays, at which point the most glorious player will unite the provinces and win the campaign.

The Publisher

Plaid Hat Games was founded in 2009 by Colby Daunch to publish his original design Summoner Wars. They pride themselves on publishing games that are thematic, challenging, and allow players to engage with one another.

One of their other top board game titles is Dead of Winter: A Cross Roads Game, which won two awards in 2014 - The Best Innovative Game and Best Thematic Game at the Golden Geek Awards.

The Designer

Rob Daviau is an American board game designer renowned for his innovative ‘legacy’ blueprint. He first applied it to the popular game Risk, then to the equally popular game Pandemic, and has now gone original with SeaFall.

He founded his own publisher, IronWall Games, in 2012, which is co-publishing SeaFall with Plaid Hat.

If you’re a fan of large bodies of water and rapid downward descents, SeaFall is still available for pre-order here at Zatu Games! Stock is running very low however so you will need to act fast if you are to get your copy of this huge board game!

Read More >

Description

SeaFall is the third legacy game from acclaimed designer Rob Daviau. It was also the first legacy game that he created from a brand new concept, unlike Risk Legacy and Pandemic Legacy Season One, which were based on existing games. Plaid Hat Games, known for the quality of their components and visuals, brought the game to life.

Like other legacy games, every game of SeaFall will be different as the same group of players progress through a story driven by their decisions. The backdrop of the story is an Age of Sail: an era of exploration and adventure that sees players casting off from their home provinces in search of new lands. Using the four guilds - Merchants, Builders, Explorers and Soldiers - your group will sail, explore, trade and raid to grow your influence in never before seen lands.

Rolling dice to accomplish a series of endeavours, players will explore and raid to gain treasures. This doesn’t come without risk, as failing in your endeavour could leave your ship damaged or even sunk. Damage and loss will set you back, but the game is by no means over. Playing across more than a dozen connected games means that there will always be a way to bounce back.

Of course, rolling dice isn’t all there is to it, but we wouldn’t want to ruin any surprises. The beauty of a legacy game - especially one designed by a master like Rob Daviau - is that the game will evolve and change as the group plays and makes decisions. Your final play will look completely different from the first and will be played in ways that you couldn’t even imagine when you started out.

SeaFall’s theme of discovery and venturing into the unknown is fitting for a legacy game, as that’s exactly what players are doing as soon as they open the box. Order SeaFall today to immerse yourself in a stunning new world.

Player count: 3-5
Time: 120-180 minutes
Age rating: 14+

VIDEO

BLOG

In another of our board game spotlights, Zatu Games de-lids its globular sight organs and directs their moistened domes towards SeaFall, the upcoming game from designer Rob Daviau and publisher Plaid Hat Games.

The Game

SeaFall, as pitched by Daviau himself, is like ‘Indiana Jones in the 17th Century’, presumably meaning that its screaming ‘HOW DID I GET HERE?!’ repeatedly at the sky and weeping over the fact that its wife won’t be born for another 300 years.

The game uses the hugely successful ‘Legacy’ format originally pioneered by Daviau, with previous title Pandemic: Legacy being widely regarded as the best board game ever created. Legacy titles stand apart by being ‘single play’, allowing players’ actions in one session to affect the next, sometimes making them rip up and discard elements of the game, unlocking new areas, introducing new rules and leading to a definite and irreversible end after a certain number of plays. Two groups playing the same game will therefore have massively different experiences.

SeaFall will be unique as the first legacy game not to adapt an existing IP: it’s legacy from root to fruit. Each player (3 to 5 of them) is the leader of a small province, trying to gain glory for their land. They can do this by exploring, raiding islands (or other players), trading, or constructing buildings to improve their province.

At the start of the game, the board is as empty as a promise to definitely get back to you by the end of next week, but as players explore and discover, new islands will emerge, changing the landscape and presenting more and more options for players to take in pursuit of greater glory.

Daviau estimates the game will conclude after roughly 15 plays, at which point the most glorious player will unite the provinces and win the campaign.

The Publisher

Plaid Hat Games was founded in 2009 by Colby Daunch to publish his original design Summoner Wars. They pride themselves on publishing games that are thematic, challenging, and allow players to engage with one another.

One of their other top board game titles is Dead of Winter: A Cross Roads Game, which won two awards in 2014 - The Best Innovative Game and Best Thematic Game at the Golden Geek Awards.

The Designer

Rob Daviau is an American board game designer renowned for his innovative ‘legacy’ blueprint. He first applied it to the popular game Risk, then to the equally popular game Pandemic, and has now gone original with SeaFall.

He founded his own publisher, IronWall Games, in 2012, which is co-publishing SeaFall with Plaid Hat.

If you’re a fan of large bodies of water and rapid downward descents, SeaFall is still available for pre-order here at Zatu Games! Stock is running very low however so you will need to act fast if you are to get your copy of this huge board game!

Read More >