Right out of the gate, Pokémon: Legends Arceus enraptures you and pulls you into the world of Pokémon like never before. After a few hours of playing this, it is clear this is the direction the Pokémon series needs to go in and it is hard to imagine going back to the old ways. Setting out into the field, sneaking your way through the tall grass towards a new pocket monster. Sending your Pokéball arcing through the air to land that perfect capture. Then sending that Pokémon out of its ball to make friends with the rest of your party… No game has made you feel this close to being a Pokémon Trainer.
Searching Far and Wide
More so than any other game in the series, Pokémon: Legends Arceus is about trekking out into the wilderness and capturing Pokémon. As one of the first proper Pokémon Trainers in the region it’s not just your job to catch ‘em all, but to study ‘em all too. Previous Pokémon games were happy to let you capture a single member of a species and call it a day. Pokémon Legends: Arceus will have you battling and capturing dozens of each Pokémon. You use their signature moves, and use certain moves against them, to complete their research tasks.
This feeds into the quest system. Many quest givers ask you to show them the completed Pokédex entry for a Pokémon or show them one within a certain height or weight threshold. This ultimately boils down to fetch quests and “defeat X number of Y” quests seen in hundreds of games before it. But, it does reinforce your role in the world to bridge the gap between people and Pokémon. And if you want to complete all the quests and Pokédex entries to meet the titular Arceus, there’s dozens of hours of stuff to do here.
Rising Through The Ranks
Moving through the story will unlock you new areas and Ride Pokémon. In its run-up to release, these two gameplay elements have garnered a lot of hype declaring this to the Breath of The Wild of the Pokémon franchise. Now, this game doesn’t quite convey the same sense of a vast open world or freedom of movement during exploration. But it’s clear that Gamefreak has been taking cues from their fellow devs at Nintendo.
In each area, you will unlock a new Ride Pokémon that allows you to navigate the environment in an entirely unique way. Each of the game’s areas opens up as you learn to dash across the fields, blast through water, scale perilous heights, and finally fly high above the landscape. A number of collect-a-thon quests encourage you to explore every nook and cranny.
What’s unfortunate is that the environments themselves never feel that interesting. Despite the unique theming of each area, the game’s landscapes never feel meaningfully different from that very first field. The grass is a different colour, and each area has notably differing levels of height and water. But after you’ve seen the first area of the game, don’t expect to get blown away by the subsequent ones.
Battles in a New Frontier
As you travel, you will frequently face attacks from Pokémon. You will have to make the decision to fight or flee. Fleeing is simple enough, with a new dodge mechanic allowing you to avoid the attacks. Choosing to stay and battle reveals even more changes to the long-established mechanics. In addition to the normal usage of moves, you can now unleash your attacks in Agile and Strong styles. The game lacks held items and abilities, some of the staples of Pokémon battling for decades now. The decreased focus on battles may have led Gamefreak to simplify them.
The Noble’s Roar
Thankfully, that’s not all there is for combat in Pokémon: Legends Arceus. An entirely new type of feature in this series called Noble Pokémon act as the true boss battles of this game. They give this game a breath of fresh air and a kick of adrenaline that Pokémon has always lacked. These boss battles harken back to the earlier days of 3D Platformers such as Spyro the Dragon and Crash Bandicoot. Locked inside a small arena with your opponent, who will unleash a pattern of attacks. Attacks that, even when memorized, are just barely evadable - opening up the boss for a counter-attack as you send your Pokémon out to do battle. The Noble Pokémon battles feel old school, in all the right ways.
The Good, the Bad, and the Purugly
What also feels old school are the graphics. This is an easy target for criticism. But there’s a reason Gamefreak has come under a lot of flak for the visuals of their game. There are moments when the game looks visually appealing. The environment can be hard to read at times. You will occasionally encounter some very low res textures during a cutscene.
The other major problem the game has is with repetition. You’re likely to find yourself doing the exact same thing in the exact same environments over and over as you play this game. Researching Pokémon eventually boils down to spamming the same moves with and against them repeatedly. A wider variety of Pokémon with less repetitive, time-consuming research would have done wonders.
The issue with repetition even extends to the game’s music. Pokémon Legends: Arceus has far fewer tracks than previous entries. Past games would have unique character and battle themes for most of their cast. But the landscapes and trainers of the Hisui region all share from a small pool of music. Even when their character is crying out for their own expressive tunes. At one point in the later stages of the game, one track will play for literal hours on end with barely any variation.
These issues don’t stop Pokémon Legends: Arceus from being a good game; but they do hold it back from being a truly great one.
Pokémon Legends: Arceus is a Brilliant Diamond
Pokémon Legends: Arceus feels more like a proof of concept than a fully-realized vision. But what a concept it is! The blueprint for the game Pokémon fans have been dreaming of is here. Past the flaws, there has never been a Pokémon game that instils such a childlike sense of awe and wonder at the prospect of venturing out into the world and catching ‘em all.