Champions of Midgard
Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- Great fun worker placement game.
- Great looking art.
- Many ways to victory
Might Not Like
- Dice combat is luck driven.
- Little player interaction.
Related Products
Description
For Honour, for Glory! Huzzah! You are the Champions of Midgard, chosen to slay the epic monsters from legends across the sea. You play as a great Viking leader, swarn to protect the town of Midgard and bring Glory to your kin. You must optimise your worker placement to gather resources and soldiers and defend your hometown from the invading Trolls or swarms of undead Draugr, or seek out mythical beasts to earn large sums of glory for your Champion. Build a boat and traverse the seas, or visit the local Runesmith and Sage to earn great powers or quests. Acrew your army to defeat your enemies, before your rival champions get to the battle first! Take up the mantle of Jarl to earn your workers first placement rights for the next round. After 8 rounds, you total up your Glory for slaying beasts, collecting runes, and unused resources and then move your piece to match. The most glorious champion is declared the winner, and claims victory in battle. In the battle for favour, there is only one Champion of Midgard! Age 10+ 2-4 players 60-90 minutes playing time
After being introduced into the hobby, I heard a lot of people mentioning Lords of Waterdeep and Champions of Midgard as the ultimate worker placement games. I own and love Lords of Waterdeep and if you add the expansion to it, it’s simply one of the best worker placement games I have played. It’s easy to set-up, teach and play.
I was keen to find out how Champions of Midgard would fair against it. Champions of Midgard is a worker placement game for 2-4 players that plays in just over an hour (once you know what you are doing). The game’s theme is more appealing to me than Lords of Waterdeep and the box art is also more pleasing on the eye.
What’s in the box?
Like I said above, the box art is very good and really does give you a Viking feel. Once you open the box that same artwork is shown throughout the many components.
These include:
- The beautiful game board.
- Glossy rule book.
- Viking leader boards (player boards).
- Meeples in various colours.
- Various cards in various sizes.
- Resource cubes.
- Various tokens.
- Dice lots of dice.
All the components are of good quality and there is even an insert to keep it all in place during travel.
How to Play
The premise of Champions of Midgard is that the Jarl (leader) of the port depicted on the board has died and evil creatures have sensed the vulnerability this has caused. You play as a Viking leader who seeks the glory of the gods in hope to become the new Jarl and lead the port to safety.
The game is played over eight rounds in which players will send workers out to perform duties. These duties range from hunting to get food, visiting the blacksmith to get axe-men and buying a ship to aid your travel to the end of the world.
At the beginning of each round you just:
- Place a troll card in the space on the board.
- Place the top two cards of the ‘Draugr’ deck on their spaces.
- Place one journey card onto an empty space.
- Place a rune card onto an empty space.
- Place one monster card up onto an empty space.
- Flip the top merchant ship onto its space.
- Add the dice that represent the warriors onto their spaces.
Now you are ready to take turns in placing your pawns/meeples in turn order. You may collect resources and warrior dice or opt to go and fight the monsters. Champions of Midgard has a huge amount of options available to you and you will need to play a few times to understand the benefits of each spot.
Combat in this game is one of the factors that made me enjoy it as much as I did. You can fight Trolls, Dragurs and even monsters out at sea. There are three types of warrior dice in the game:
- Swordsmen – White.
- Spearmen – Red.
- Axemen – Black.
If you collect these during the game, when you place a meeple on a location that represents combat then you can use these warriors to fight for you and maybe gain rewards. Combat is fun, quick, easy to understand but being dice driven it has a lot of luck involved.
The enemy cards you fight against have values on them and these represent attack and defence. You simply roll your dice (you choose the amount at the start of the turn when placing a meeple on that location you also place an amount of dice you want to use) and work out if you lose any dice and if you kill the monster, then take the rewards on the card.
Final thoughts on Champions of Midgard
I really like this game. The turns are quick and everyone is kept engaged as you are all trying to keep the village safe by fighting the same monsters. As a worker placement game goes it’s a solid effort and the added combat is a nice addition.
There is little player interaction though, aside from the blame tokens which you can give (they act as a minus score at the game end) to other players when you defeat a monster. Depending on what your group is like can also add interaction, players can block worker spots to stop players doing what they want. I have played this game a fair few times and my biggest dislike is this amount of player interaction, that being said you are kept engaged as its always funny to see an opponent roll badly.
Overall it’s a fun game that is a good entry level worker placement game that has a place in anyone’s collection. I would love to try out the two expansions, The Dark Mountain and Valhalla, to see what they can add to a good game.
Viking Vs Lord
So, at the start of this article I said I hear a lot of comparisons between Champions of Midgard and Lords of Waterdeep. Is this justified? They are both worker placement games and that’s about as far (for me anyway) as the similarities go.
- Art – Champions of Midgard is the winner here. A beautiful looking game compared to the bland Lords of Waterdeep.
- Theme – Champions of Midgard again. I prefer the Viking setting and the game just feels more thematic.
- Components – This is a draw. Both are excellent, although the insert in Lords of Waterdeep is immense.
- Replay-ability – Draw again. Both games have been played loads of times and never got bored. I would say Lords of Waterdeep should win this but with the new expansions to Champions of Midgard, its only fair to call it a draw.
- Fun factor – Draw, both games are just immensely fun.
So, Champions of Midgard is the better game, it says so above right? Me and my group prefer Lords of Waterdeep and we cannot put our finger on why. In all honesty, every time I set up Champions of Midgard I get excited and think ‘I am going to have a blast here’ and I do but just not as much as I do when I play Waterdeep.
I think it’s because it is so well balanced as a game that even though the theme is somewhat lacking you just get hooked and drawn in making you lose track of time and before you know it the game is over.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Great fun worker placement game.
- Great looking art.
- Many ways to victory
Might not like
- Dice combat is luck driven.
- Little player interaction.